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File: sys-clk-editor.jpg (94.2 KB, 1280x720, G T IQDB SN)

No. 543

I've created some patches for sys-clk and sys-clk-editor that enable you to set universal system-wide clock settings right from your console. The clock settings will be read from your config and applied for every title that you do not have clock settings specified for in your config. If you do have a title specified in your config with its own clock settings, they will be applied instead of your universal clock settings. Your universal clock settings will be applied alongside your game-specific clock settings if you have a profile created in your universal clock settings that are not in your game's settings. For example, if you have in your universal clock settings that you want your RAM speed to be 1600MHz, and the game you have settings set up for does not have a RAM setting, your RAM will still be set to 1600MHz alongside whatever other game-specific clocks you've defined. Game-specific config settings will always override your universal clock settings.

The sys-clk patch doesn't require the use of sys-clk-editor. If you don't want to use it, just take a look at the config included with the release to figure out how to make it work. Both patches will be updated when I see that they require an update to continue functioning properly, or for major revisions of sys-clk or sys-clk-editor.

Release and source code Download: https://lewd.pics/index/generic/sys-clk_universal_clocks.7z (September 27th, 2019)

sys-clk: https://github.com/retronx-team/sys-clk

sys-clk-editor: https://github.com/SunTheCourier/sys-clk-Editor

If you have any questions about the use of sys-clk, be sure to stop by the RetroNX discord: https://discord.gg/erNC4FB

No.544

Small update. I made the sys-clk patch so it doesn't remove features that will eventually be usable in sys-clk-manager, and I also compiled it with the latest libnx. You shouldn't notice any difference in functionality from the previous version.

When sys-clk-manager is eventually shown to public eyes, I'll likely incorporate this config-based universal clock setting setup into it, instead of sys-clk-Editor.

No.545

Here is a patch that will bypass setting clocks if "boost mode" is detected. May or may not maintain this one.

(Link removed)

No.546

File: 2019092715402900-DB1426D1D….jpg (45.97 KB, 1280x720, G T IQDB SN)

Another update. I had someone ask me if I could incorporate a way of forcing sys-clk to ignore changing clocks when games enable "boost mode". It seems like a useful feature, so I've done just that. You can force sys-clk to not change your clock settings during "boost mode" by creating a file named "boost.flag" in you config folder. You can also just select the menu option in sys-clk-Editor, which I've also implemented.

No.549

nice blog post
subscribed!

No.554

>>549
This is literally my blog >.>

No.557

Hi thank you very much for this. However just to be more consistent with the original scope of sys-clk would be nice to have boost control system-wide as well as titleid based with separate settings for both docked and handheld. You could add a new boolean setting in configuration file to enable and disable the option based on titleid and or system-wide by setting it in your placeholder for universal option. This will lead to a more precise control of the boost override. Thank you for your work and for sharing it anyway.

No.558

>>557
I thought about this, but I didn't want to stray too far from the original source material. Makes porting changes in the future a bitch. I won't disagree with you, that's exactly as it should be expected to behave. It wouldn't be hard to do, so maybe I'll consider it in the future.



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